Minor Imp
The recently born hatchlings of imps are called ‘minor’ by their enemies. Although they are rarely little more than a lesser annoyance in most situations, with time and proper raising, they can turn into real enemies, the medium-sized Imps.
Information
Advances from: | |
Advances to: | Imp |
Cost: | 6 |
HP: | 19 |
Movement: | 5 |
XP: | 35 |
Level: | 0 |
Alignment: | chaotic |
ID | Minor Imp |
Abilities: |
Attacks (damage - count)
claws melee | 4 - 2 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | -10% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 60% | |
Coastal Reef | 2 | 40% | |
Deep Water | 99 | 30% | |
Flat | 1 | 50% | |
Forest | 2 | 70% | |
Frozen | 3 | 30% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 30% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 50% | |
Village | 1 | 70% |